An RP set in an alternate, more dangerous Unova. You can play as a human, Pokémon, or even the hybrid Gijinkas. It's your story, so get it started.
 
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22The "Guidelines ...
Sat Sep 15, 2012 1:26 pm
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113HE'S WATCHING ME...
Tue Aug 28, 2012 7:48 pm
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Character Stuff

 
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1937The Timeless, Na...
Tue Jan 01, 2013 1:10 am
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Plotting

Where we plot out... Stuff...
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PCs

Where we keep our beautiful Pokemon. C:
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Unova

 
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Nuvema Town

It's the tiny starting town. Yeah, it's the Boonies. Every child that lives here grows up with wishes of escaping. Every. Child. Escape while you can.
Pokémon Laboratory
141The Sea is Such ...
Mon Jul 23, 2012 8:51 pm
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Route 1

As you leave the Boondocks and head for Accumula you might want to watch out. There's lots of flying debris.
268Hansel and Grete...
Wed Nov 21, 2012 12:44 pm
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Accumula Town

It's an uneven town with hilles and cliffs and all sorts of safety hazards. It's not the best second town really. Especially when it's starting to earn a reputation for crazies running about.
16Finally Some Pea...
Thu Dec 27, 2012 6:40 pm
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Route 2

It's a decent Route. Not really that long and mostly flat. The downside, though, is the abundance of Joey-esque Trainers.
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Striation City

It's a quaint little city filled with a few things. Some of it more legal than others.
Striation Gym, Trainer School, Dreamyard
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Route 3

The top half is a straightaway for all your egg hatching needs. The lower half has a lake and lots of grass. Try not to slip off the bridge and drown.
Daycare, Wellspring Cave
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Nacrene City

It's almost Ghetto-like, seeing as the populace lives in old warehouses. Maybe that's why it's seen as an artist's inspiration. All that graffitti.
Nacrene Gym
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Pinwheel Forest

You have the straight path filled to the brim with Trainers or the winding forest path filled with all sorts of places to get hurt or lost. Take your pick.
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Skyarrow Bridge

It's a long bridge spanning the mouth of a river. The bottom half is for vehicles and the top half for pedestrians. It can get foggy so be careful.
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Castelia City

It's a huge city that reaches for the sky. The south side is port where dirty deals are made and smack dab in the middle is a park where people get jumped. There's also alleyways where that happens, too.
Castelia Gym, Port, Park, Game Freak Headquarters
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Route 4

A long and tedious desert route that is filled with dangerous sand and an equally as dangerous construction site. Let's just say it's a route filled with danger, shall we?
Desert Resort, Relic Castle
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Nimbasa City

It's a town made for having a fun. A real vacation spot. If you stick to the tourist areas and not the clubs. The night life is naughty and usually not legal. Especially in the improptu Red Light District.
Nimbasa Gym, Amusement Park, Subway, Musical Theater, Big Stadium, Small Court, Battle Institute
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Anville Town

A small town that is only accessible via the corresponding subway train in Nimbasa. The only people that live here work on the trains that park here to have maintenance done. The town livens up on the weekends when people come to trade items with each other. Because of the boredom many of the residents suffer, people are left with really only one option to stay occupied. If you know what I mean.
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Route 5

A short route that takes the overflow of Nimbasa's performers. Lots of people, Trainers and non alike, will give performances of all kinds for the people who tranverse it. Just be careful around some of them, they've become master pickpockets.
10Rihanna, Good Gi...
Thu Dec 19, 2013 3:51 am
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Driftveil Drawbridge

A long, red drawbridge that takes one to the city it's named for. Some locals called it the Charizard Bridge and a few even swear they can hear the cry of one if you listen close enough. Staying too long isn't advised, though, as the bridge needs to come up for passing ships.
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Driftveil City

A large port city through which most of the goods of Unova transverse. Having said that and by margin of percent, most of the illegal goods make it through here, too.
Driftveil Gym, Docks, Cold Storage, Market
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Route 6

A route with many trees and a winding river. Because of the way the river flows, the path is longer than it needs to be. Bring lots of supplies and ways to entertain yourself on this long trip, especially since this is only half the journey between Driftveil and Mistralton.
Season Research Lab, Mistralton Cave
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Chargestone Cave

This cave is a natural phenomenon, where the rocks are charged with electricity. With the power of magnetism, rocks stay suspended in the air as if held there by invisible hands. It is advised to wear rubber-soled shoes and even rubber-lined gloves. If not, you'll be getting shocked the entire way through this astonishing cave.
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Mistralton City

This city is home to the only airport in the whole Unova region, which is privately owned by the Mistralton Cargo Service company. The town's main exports are vegetables grown by the company and aeronautical mechanics. Since the town is surrounded by mountains, it's heavily dependent on the airplanes, so there is an iron grip on the commerce. Because many illegal goods don't travel on the planes, Mistralton has one of the lowest crime rates in the region.
Mistralton Gym, Mistralton Cargo Service
211Wallander S02e01...
Thu Dec 19, 2013 3:44 am
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Route 7

Whoever's in charge of keeping this route navigable is one of the laziest people in the world. Instead of keeping the grass short enough to see over, the person just had raised walkways installed. Precariously thin ones, I might add. It's not uncommon for people to fall off them, which almost always results in an injury.
Celestial Tower
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Twist Mountain

A large mountain with winding paths, many levels, and a network of tunnels. In the center of the complex lies a construction site, which oversees all the mining. It comes with all the normal dangers associated with mountains and suspended walking areas. When winter falls, though, it takes on a new danger. It's geography makes the central area prone to filling up with large amounts of snow.
117Evermore, Neverm...
Tue Nov 27, 2012 10:24 pm
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Icirrus City

A uneven city with many of the houses on a small plateau. The lower part is a small marsh surrounded by a few windmills. During the winter the town will freeze over, and many choose to ice skate on the frozen puddles. But watch out for the holes over the deeper parts.
Icirrus Gym, Dragonspiral Tower
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Route 8

The main marsh that feeds the segment in Icirrus City. It, too, partially freezes in the winter. Being exposed to the freezing water for only a short amount of time can cause hypothermia. Though that doesn't mean it's safer in warmer seasons, seeing as the bogs can easily suck a person in.
Moor of Icirrus
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Tubeline Bridge

A bridge with subway rails crossing beneath it. On normal days the shaking of the trains passing is the worst thing about it. On Friday nights, however, a biker gang known as the Black Empoleon take control, allowing only those who can beat them in battle to cross.
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Route 9

A paved route that is filled with all sorts of shady characters. While there is a concrete road, there are bikers that zoom up and down it without care for the safety of others. Of course, the non-road areas aren't safe either, with the thugs lying in wait for unsuspecting victims.
Shopping Mall Nine, Challenger's Cave
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Opelucid City

A city that is has it split between two worlds. One side is technologically advanced with a sleek and futuristic scheme. The other has a natural atmosphere with a bold and ancient ambiance. A wide range of people inhabit this diverse city, embodying the different personas of it. However, with such a dividing line, a rivalry envelopes the two entities.
Opelucid Gym, Battle House
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Route 10

A route with a few cliffs and a small section of the eastern main river of the region flowing through it. Many strong Trainers battle here, working up the courage to take on the Victory Road past it. That means there's quite a few showoffs and pricks hanging around.
Badge Check Gates
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Victory Road

The most grueling part of any Trainer's journey leading up to the League. It is the final test before coming face-to-face with the Elite Four and the Champion. A labyrinth both inside and out. To overcome this obstacle, the challenger will have to survive the terrain and some of the strongest Trainers and Pokémon.
01Wallander S02e01...
Thu Dec 19, 2013 3:44 am
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Pokémon League

The pinnacle of the region's Pokémon Trainers. The Elite Four are comprised of the strongest, ruled by the reigning Champion. They are the people that inspires the Trainer community, and drives them toward the almost unreachable goal of beating the League. They are simply the best there is.
Team Plasma's Castle
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